in the current world of PC gaming there are many new games exploding onto the market. many of which have the statement, "(insert expensive graphics card name) required". another restriction of gaming graphics is the "slow" proccessors in computers that limit the amount of details that can be put into a game. now meet the DirectX 10. this device allows the developers to monipulate 3D images on their own, thus allowing more detail in the game. it works in a simple yet radical way. in the conventional way of creating graphic, the user was restricted to the speed of there processor. this is because the processor could only process a limited amount of graphics per second. by implamenting the DX10 the processor only has to display the 3D images, not desipher/decode/deassemble them and the put them on the screan. such details include; light and shadow, depth of appearance, clearity!, and depth perception. they gaming world will see a new revolution and computer makers will have to adapt quickly. the DX10 was releaced on to the market just this december! how will this effect the world of gaming as we see it?, we'll just have to wait and see.
source used for info;
popular science nov. 2007




Does a slow processor explain for game glitches, like when a wall or something disappears?
This Direct X chip is a little over my head here. From what I can understand, it lets the game system/computer just see the images, rather than have to go through an extensive decoding to displaying process. Am I close?
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yes, that is exactly what is going on there.
gliches in games can be accredited to several things. slow proccessors are a factor, some more are; missing sections or messed up sections of code in the game, lag on the connection (online gaming), and a couple more that get into realy deep physics.