Can video games really be benificial?

AliciaB's picture

Well in the movie Fool's Gold it proved to be useful :). The only reason why he knew how to fly that plane is cuz of video games.
My fiance's forearm is seriously soo toned because of Street Fighter! I love it. hehe.
And Wii can definitely be a work out! I've played and it is soo much fun. It's a good way to help you get into shape, fun and helpful with health. Obviously it's going to take more than that. But overall I believe video games can be helpful to your health and plus they're just plane fun.
Who knows, maybe one day you'll be forced to fly a plane! And when you are, are you going to be prepared? Did you play those video games?
What if you are stranded on an Island one day like on Lost (I don't watch that show-just the first couple episodes) and you have to fight for your survival. Did you play those Street Fighter games? Do you know how to throw a magic fire ball? Or did you play those Dynasty Warrior/Samari Warrior games? Are you going to be able to fight the traditional ways of Japan?
You might want to stop yourself and think about these things!

engkatiemarie's picture
Volunteer for the Progressive U Alumni Association

I hope that was a play in words...

"plane"... "plain"... he he.

And do you really think playing a Street Fighter video game makes you capable of street fighting? or that you can throw a magic fire ball in real life?

I'm fairly surprised you did not pull out the old "hand-eye coordination" argument. That is what my brother usually utilizes. Personally, I think critical thinking skills from games like Oblivion or Zelda are more useful.

AliciaB's picture

haha...I've never played Oblivion but I've heard it was good. Zelda is fun. Have you ever played Dead Rising? Another fun one! My fiance and I just beat it a couple weeks ago....

And yes I meant plane....like your flying a plane....

Of course we can through fire balls.....geezzz what are you thinking.....
(I'm just playing)

Volunteer for the Progressive U Alumni Association

The first blog I did on ProU was a list of ways that video games can and have helped people develop various skills. It was actually referenced and reposted in a number of different places, many of which had people offering even more ways video games have helped them or people they know.

-- quis custodiet ipsos custodes?

AliciaB's picture

This isn't my first blog, but I can assure you that I did not see yours. This is just an idea I had......Thought I would put a little comedy into it etc.....But I will have to check it out.....I know that a lot of parents say that video games are a waste of time, but I truly do believe that they aren't, you just have to find the right ones.

wombels's picture
Member of the Progressive U Alumni Association

Over the years video games are more and more being shaped or developed into intelligent forms of mind control in order to make indifferent the ones that play them, meaning our very own kids.

To have access to the brains of kids on a gaming platform is very beneficial in more than one way. A 4 year old kid that shoots down a hundred so called enemies during the course of one game, overtime will become a useful aced in a society that faces (so called) treats from the outside.

Some problem around this occurring situation is that some kids loose it!

When they loose it, for now, they mainly focus upon their fellow students to vent their frustration. The reason why they are so good at it, is because this emotional indifference when stepping inside a school building is helping them to remain unnoticed when carrying fire arms. When they pop a fuse in the head they don’t make a difference between the game world and their surrounding world they share with the rest of us all.

Some day might come when they face a situation that is to much for them to handle. They carry a need to release frustration for what ever reason that got them upset, makes them to loose a focus on common sense and over react to whatever they believe is the enemy.

In a situation were they normally turn to violent games in order to release this frustration, they might one day fail to release all the anger inside. That’s the turning point which is also the main goal and purpose of the mind control that is involved around video games.

If tomorrow a new video game should find it’s way upon a shelf and carry the name:

“Sliced Parents”

It would become a huge success and children will eventually end up behind bars for life.

Picture this:

On the cover of the video game box one can see a mum and dad that have been knifed to dead while they were sleeping, also a silhouette of a kid standing next to the bed holding a blood dripping knife is to be seen on that cover….

Hmmmmm…….

Anyway,

Sliced Parents, a game (still to be developed) were one can go and have a fight with parents that are being to much!

Things like that are already out there, but of course in different scenarios, so everyone thinks it’s ok! While it’s not, because the scenario isn’t the problem, neither the game, it is the indifference to violence that is unconsciously affecting the reality concept of the child exposed to this amazing graphics that make it all seem real. And when this happens they want more and more gross.

When a kid is subjected or growing up in a situation that is extremely stressful and full of hurt, this kid caries a great potential to pop and loose it in the brain!

Even years later, while not even playing games anymore, a person can pop and become a monster driven by a well designed form of mind control.

I’m sure this sounds crazy and ridiculous, but it’s already happening…

Video games are fun, but they brings us more than we are aware of!

Games are being sold in quantities that surpasses the numbers of the music industry, the most popular are the one’s containing violence….

Now in the US dozens of 13 and 14 year old kids are in jail spending time with adults inmates that abuse of them. More of them will follow soon in time to come, this is only the beginning.

One of these kids caries the nickname: “Brown Sugar” An inmate pimp tattooed this nickname upon this child!

These days video games are designed and developed for one purpose only, a purpose no other than to mould children into indifferent warriors that can be awakened whenever a situation should arise bringing a need for this to take place.

No need to say, once awakened there is no stopping the chaos that will come along with it.

Although the adult industry is starting to focus on this industry too, there is no love to be found in the designs that are available on the market. Children are constantly butchering themselves within the wide range of online games that are available on the net. Although they always end each game without a scratch, the mental abuse and emotional hurt that is present on these platforms is already affecting their social lives in more than one way.

Some amongst those children can not cope with that other virtual world they linger in, because they want it to become more real than life itself! So they cheat, they cheat in order to ruin the on going games of others that enjoy themselves.

Maybe they didn’t liked to be called a noob, who knows…

That’s the shift were things take a different turn and it is not to be perceived by outsiders.

You might want to stop yourself and think about these things!

http://www.eji.org/eji/files/20071017cruelandunusual.pdf

bridge's picture
Volunteer for the Progressive U Alumni Association

....you might want to post that as a blog entry. Wow was that a huge comment! And there were some very good points in there. However, was it purely referenced from that link at the bottom or did it combine your own ideas as well? Just curious, cuz I know I've made blogs because of a comment I've posted, and if you're interested in the scholarship that's one step closer.

wombels's picture
Member of the Progressive U Alumni Association

It was a combination of my thoughts because of the topic, I thought it would fit in. Some of them have killed people while they are way to young to resort to such behavior. So I assume they carry a pain that is not understood in our societies of today.

I feel really sorry for those children, even if they have killed, I feel deeply sorry for them and wish something would be put in place to provide them at least with some other safer placement.

They might deserve punishment, but I also believe our societies are to be forced into taking responsible action in order to prevent these kids to endure the hell they are living now. The situation of these kids is somehow a reflection of the growing social indifference amongst adults.

It is a sad example of human indifference when it boils down to addressing the real roots of deterioration. To consider children a problem is not the right path to follow, regardless of what they have done.

Some should consider building a (school)prison for kids only, In Europe there are countries were children are actually feeling more safe in prison than in freedom.

I feel sorry for “All the invisible children” What a shame,

Thanks for the comment and advise, much appreciated…

My interest is more a situation of learning to write better English, I learn new words everyday, today I have learned the difference between cite and site… ;-)

Apart from that many cool people are to be found in here and many write amazing stuff.

I love this platform…

Volunteer for the Progressive U Alumni Association

...you have....almost completely fallen for the propaganda the media likes to spew.

First, there are dozens of tests that have been conducted regarding the effect of violent video games on people. You'll find just as many that claim there is a connection as ones that claim there is no connection. In other words, we don't actually know.

Second, video games have, for years, been the scapegoat argument the media jumps to every time a teenage shooting occurs. Columbine? Video games. Kid shoots his parents? Video games.

Except that's not the case. Harris and Kelbold were mentally instable. Harris was physically incapable of sympathy. He was a bona fide psychopath in every sense of the word. Video games had nothing to do with it, he hated the world before he ever got a hold of a copy of Quake. He was looking to eclipse the WTC and Oklahoma City bombings.

A few years later, a kid shoots at least his dad (I can't find the original news story, I just remember it from seeing it in the news). Video games are blamed at first, but it was suspected that the father abused the boy. That's far more than just "popping." In fact, most of the time, the media jumps on the "video games did it" bandwagon before anything is even found, let alone any history about the shooter in question.

Third, the ratings on the games are there for a reason. They function the same as movie ratings. GTA, Counter-Strike, Hellgate: London, Fear, Prey, they're all rate "M" as in Mature, as in you're not allowed to buy it unless you're over 17. In other words, the parents are the ones at fault for buying the games to begin with (or not paying enough attention to what their kids play, since I know there are loopholes to getting video games as an underage gamer). The games mentioned above are targeted at adult gamers, they're designed for adults and rated accordingly. It's not the producer's fault if a parent chooses to ignore the packaging.

Four, yes, some teens are tried as adults and some are sent to adult jails or prisons. But here's the thing, only about 5% of all minors are sent to adult prisons, and 10% in local jails. 18 of the 44 states that house minors as adults have youthful offender housing units. 79% of youthful offenders are 17 years old, and 18% are 16, which leaves 3% in the range of 15 and younger. The ones in adult prisons also have a higher percentage of suicide, being victims of sexual assault, and violence at the hands of the staff. (Source)

So yes, the system is in dire need of re-evaluation and change, but these detention centers are not being filled with 13 year olds like EJI seems to want to lead you to believe. The vast majority are 17 or 16 year olds, just young enough to get away with murder without having to face the death penalty.

Although they always end each game without a scratch, the mental abuse and emotional hurt that is present on these platforms is already affecting their social lives in more than one way.

As opposed to the emotional and mental abuse kids inflict on each other every day in school? The social cliques, the degrading of "lesser" students, the playground fights? The abuse that, when taken to adults, parents, teachers, principals, the kids are told things like "suck it up," "it's your own fault," "just ignore them"? And these are things that start as early as elementary school, before kids even consider games such as Fear or Quake.

Real life images and experiences have far more of an impact than any video game currently out there. The adult community just doesn't want to see it because they don't want to be inconvenienced by changing things, such as the way they raise their kids, or the way schools are run. Instead, they go after something they feel won't cause an inconvenience to them.

-- quis custodiet ipsos custodes?

wombels's picture
Member of the Progressive U Alumni Association

...you have....almost completely fallen for the propaganda the media likes to spew.

I have indeed fallen lot’s of time and will continue to do so, woman rule the planet!

Try once to take away the food of a dog, one that just started to enjoy his meal, some dogs really express their discontent while some might actually even consider to bite you! When their eating bowl is empty, one can touch it again, lol.

One might see the same weird effect of discontent occurring with children when you disrupt their game! Some can become furious almost enraged in strange ways, like fuel, horney for a match!

Even amongst adults there are some weirdness’s that affect people while playing video games, one case led a father to an extent of killing his own child because it interrupted an on going game. So the father beat her to dead!

First, there are dozens of tests that have been conducted regarding the effect of violent video games on people. You'll find just as many that claim there is a connection as ones that claim there is no connection. In other words, we don't actually know.

I’m not such a fan of running test upon people, I strongly believe they don’t reflect a genuine result because these tests are being conducted with consent of the ones that are being monitored and therefore they will act accordingly.

If one would ask 50 random guys if they would be willing to participate in running a test wherein they will have sex with a KICK ASS porn star to test a new type of camera device, they will most likely all agree.

Apart from the new camera results, other surprising results will probably show that half of the participants could probably not cope with the fact and situation of the presence of other people in the same space, that are part of it because of technical purposes (light, sound, cameraman). therefore their personal tool would not operate. Even if they would which for it to go up high.

Some things are emotionally rooted and connected in deeper levels, emotional levels that only come to surface in certain circumstances while many believe they are not, until they find themselves in a situation that is surprisingly other than they could had ever expected it to be.

The effects of video games upon people are also to be put in a certain perspective of environment and the emotions that are accompanied with it.
What affects one, not necessarily affects another! It doesn’t mean it’s OK!

Second, video games have, for years, been the scapegoat argument the media jumps to every time a teenage shooting occurs. Columbine? Video games. Kid shoots his parents? Video games.

Same here, what affects one, not necessarily affects another!

Except that's not the case. Harris and Kelbold were mentally instable. Harris was physically incapable of sympathy. He was a bona fide psychopath in every sense of the word. Video games had nothing to do with it, he hated the world before he ever got a hold of a copy of Quake. He was looking to eclipse the WTC and Oklahoma City bombings.

I believe many teens are mentally instable, many go trough periods were they hate the world they live in, some hate their parents on occasion while at one time or another they even hate themselves. Its no more than a part of growing up in a rapidly changing world that is not very comprehensive in regard to youngsters.

A few years later, a kid shoots at least his dad (I can't find the original news story, I just remember it from seeing it in the news). Video games are blamed at first, but it was suspected that the father abused the boy. That's far more than just "popping." In fact, most of the time, the media jumps on the "video games did it" bandwagon before anything is even found, let alone any history about the shooter in question.

Media is being used to manipulate masses of people in more than one way, the most important use of media is to get a grip on your thoughts in order to have access and control over your opinion. Media is the most important and dangerous weapon upon this planet. The ones in control of media can start a global genocide within the hour if they which to do so. Because the majority of people amongst us are unwarily in tune with the box of wonder in the living room.

Third, the ratings on the games are there for a reason. They function the same as movie ratings. GTA, Counter-Strike, Hellgate: London, Fear, Prey, they're all rate "M" as in Mature, as in you're not allowed to buy it unless you're over 17. In other words, the parents are the ones at fault for buying the games to begin with (or not paying enough attention to what their kids play, since I know there are loopholes to getting video games as an underage gamer). The games mentioned above are targeted at adult gamers, they're designed for adults and rated accordingly. It's not the producer's fault if a parent chooses to ignore the packaging.

Although many parents believe they do and are, for many years already parents have no control over the knowledge of their offspring, most of the parents are not aware their kids have found their way’s to wonder around in the box of Pandora (internet) they so desperately try to keep closed while thinking and believing they are protecting their teens.

Youngsters of today are most amazing in more than one way, like if they had been provided with some sort of genius when coming inside this world. The one’s to blame are not the parents, there is no way parents can prevent or protect their children in doing certain stuff or playing whatever game that is available on the market.

Same with porn! “If you are underage click HERE!”, lol, what a joke that is!

Four, yes, some teens are tried as adults and some are sent to adult jails or prisons. But here's the thing, only about 5% of all minors are sent to adult prisons, and 10% in local jails. 18 of the 44 states that house minors as adults have youthful offender housing units. 79% of youthful offenders are 17 years old, and 18% are 16, which leaves 3% in the range of 15 and younger. The ones in adult prisons also have a higher percentage of suicide, being victims of sexual assault, and violence at the hands of the staff. (Source)

My source says that’s 5% to much, it needs proper attention and to be resolved one way or another! It’s beyond and retarded to even allow 5% to be or stay a reality.

So yes, the system is in dire need of re-evaluation and change, but these detention centers are not being filled with 13 year olds like EJI seems to want to lead you to believe. The vast majority are 17 or 16 year olds, just young enough to get away with murder without having to face the death penalty.

Yes, some evaluation would be in place here.

As opposed to the emotional and mental abuse kids inflict on each other every day in school? The social cliques, the degrading of "lesser" students, the playground fights? The abuse that, when taken to adults, parents, teachers, principals, the kids are told things like "suck it up," "it's your own fault," "just ignore them"? And these are things that start as early as elementary school, before kids even consider games such as Fear or Quake.

This is because your educational structure is crap! Already years they are ignoring important issues that are taking place on school grounds, sad they remain so ignorant to the voice of youngsters!

Real life images and experiences have far more of an impact than any video game currently out there. The adult community just doesn't want to see it because they don't want to be inconvenienced by changing things, such as the way they raise their kids, or the way schools are run. Instead, they go after something they feel won't cause an inconvenience to them.

If they are wrong, try to bring it up in class, open it up in an intelligent way, make it an issue, you understand and see things they don’t see or understand, question them!

Except from the falling, I do agree with your comments, valid points and brought in a good way,

;-)

“Following the light of the sun, we left the Old World.”

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